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Awesome

Thanks Olcia.

I have to say it man, even though it is small, it's amazing. I think ur the first to make a gbs boss fight!! But I have no idea how u made those spikes in the ground, could u explain it to me?

Thanks a lot Marrie C. I might do a tutorial series on my youtube channel about how I made some of these features. The spikes are made my creating an invisible actor with a timer loop. Whenever the timer expires, it changes the spikes to a transparent sprite and removes collisions. I then toggle between two states to alternate them.

Also - just checking, have you managed to finish the whole game yet? I wouldn't say it's super small. There are three bosses in total to get through!

I'm dallas from yt. Late reply, but yep, killed all three. They were kinda hard (except for the first one), but once I understood what I had to do, not so much. It is a really nice game I have to say. 

And yo, how did u made the player knockback when he gets hit? I asked at the discord and ppl told me to use "bounce", but even though I am at version 3.0 this bounce doesn't show to me

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Hi Dodo. I used the Interactible UI Mod and a method for making text boxes single line that I found in discord. If you're on the discord I can try and find the methods for you? Initially I used actors but it took up way too much resource to run smoothly.

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Can you tell me what physics code you used for th eplayer and how you got him to be above 16x16?

The player is only 16x16. Also GB Studio 3 allows you to have sprites larger than 16x16.

Thanks. I’m looking forward to trying 3!

Yeah I just found out it was already released yesterday

I am using pretty much default settings for ‘Platformer’ mode in GB Studio. And the sprites are default 16 x 16 size!